New Project: Museum Game Collaboration

I recently became part of a project currently being managed and undertaken by one of the chaps from Web Design.  This is a project which is seeing through the creation of an educational interactive game, which is intended to be on display at one of the museums in Hull. The game will incorporate local history, museum exhibits, and an interesting and unusual puzzle format, in order to entertain and educate museum goers of all ages. The game is as of yet nameless, but it is early days after all.

First and foremost, the programming and technical details will be seen to by the organizer of the project. Some in-game graphics and object elements will be taken care of by another participant, and my role in this group is to produce preliminary sketches and concept art, as well as designing the main character which the players will be assuming the role of. Affectionately / as a joke, we have decided to refer to the character in meetings and discussions as “Ishmael”, after the narrator and protagonist of the famous mariner-based tale “Moby Dick”.

Should all the technical aspects of this game go successfully, then we are looking at each getting potential paid work, including the possibility of getting one or two recurring commissions from this museum and others in the future. So, fingers crossed for that! I will keep you all updated on how the project spans out on this blog, so keep an eye out!

“Zombie Survivor” Character Sketches

Having been enthralled by the latest series of AMC’s “The Walking Dead”, I decided to embark on a little character design based side project. It was also thought up after a rambling conversation with a fellow student about how we would combine our efforts and survive the zombie apocalypse – should the need ever arise.

Over the course of about a week at University, whenever I had a spare moment free, I did a few odd sketches of this as-of-yet nameless character in each of my several sketchbooks. It proved to be a fun little endeavor to do between seminars and lectures. In fact one of the mornings I went in early, there was actually a lively discussion between myself, one or two other students, and several of the tutors, about the benefits of doing small, menial tasks between projects (apparently it helps the brain produce inspiration at a much more effective rate!).

Once again, I must highly recommend the use of  the UNI JETSTREAM 101 (1.0 nib) pen. It produces very nice matte black line work – incredibly useful for both writing and creating art alike (I won a pack of them along with other art materials at a competition last year).

The first few sketches were done in my A3 sketchbook. These are initial sketches, in which I tried to figure out the sort of look I wanted for the character. I apologize for the atrocious proportions of the body – after all, this isn’t supposed to be a pristine piece of concept work. I decided to make him look a bit war-torn, a bit bruised and battered. Using various cross-hatching and shading techniques, I tried to create the impression of blood seeping from the corner of the mouth, and a black eye. I also attempted to create the impression of a scar across the characters nose, by using faint strokes, and it seems to have worked quite nicely.

One specific factor which the co-creator of this mentioned during our prolonged conversation about apocalypse survival, was that he had to have a Japanese sword. And why not? I think they look pretty damn cool. Who doesn’t look bad-ass with a sword? Unfortunately, I wasn’t in a room at University in which I could just log on and get a reference picture, so I had to be a bit cheeky / lazy and draw the impression of one, in a position that looked convincing. This is often a dirty little tactic used by countless artists, when the need arises to draw hands. I should know – I’m guilty of it too!

I drew the character from both front and profile in order to gauge more of a sense of how he would look. I think I am I need of a bit more practice in drawing faces in profile – whenever I compare them to a front facing view of the same character, it just never sits quite right with me. I realized about half way through drawing the tie around the characters head on the profile view, that I also really need practice in drawing clothing and accessories too. If I decide to do any more on this project, then I will definitely take those aspects into consideration.

SKETCH SHEET #01

After drawing the first sketch of the character face-on, I elaborated on it a little bit. I wanted to change the expression from that seen in the first one. I felt that it looked far too soft for the type of personality and demeanor I wanted to show. I made him look a bit more rough-and-tumble in the second version. I made the jawline of the character a little bit more prominent too. I have really gotten into a fascination lately with drawing strong, manly-jawed males. Haha!

The second version was drawn on a slightly larger scale. This was partially so that I could fit it more fine detail, but also because I was working in an A4 sketchbook, so I decided to fill all the space that was available. I try not to be one to waste paper! I should’ve tried to keep the proportions of his face as straight as I did on the first one. But, again, this is only for practice purposes. Then again, I could attribute the positioning of the jaw to the fact that he may just be trying to pull a macho-look…

The shading and form of the neck has me much more impressed with the second image. I really experimented with the shading, and just giving the impression of form with it, as opposed to drawing every detail on, straight-forward. I seem to enjoy drawing the neck / collar bone on characters quite a lot – who knows why?! I like this part of character anatomy on both genders – males for their more solid, block structure, and females for their more fluently contoured body lines.

I’m particularly happy with the tie in the re-done version. I took a bit more consideration into how it would physically sit around his head. Instead of using shading to give off an impression of volume, I used the pattern in the tie as a way of showing whereabouts the creases would be. I think it turned out pretty well! Makes it stand out much more against his head! I’m usually not very good at creating creases in materials when drawing, but I feel that this time round it turned out half decent!

VERSION #01

VERSION #02

When the drawing was finished, I was either going to use the other half of the page to draw a third attempt, or draw a zombie. Instead, I started just doodling little zombies – with no regulated forms (just completely freehand) – and carried on with some other little doodles until it became a full concept doodle. In it, we see some badly drawn zombies and a horrendously drawn background. That is supposed to be smoke behind him, by the way. I know, need to sort some of that out if I flesh out this piece anymore…

My favorite little zombie is the one stood at the very front. It is probably because he seems to have the most personality in comparison to the others. I also put a bit more effort into him, so maybe I’ve got a bit of a soft spot because of that. His arm turned out pretty well – it’s not great – but I actually think that it is one of the best doodles I have done anatomically, when thinking about all of the other non-serious doodles I’ve created. I think we decided on the name “Dennis” for him. He’s the special one, he deserves to have a name!

SKETCH #02

The first A3 design sheet was done an evening prior to the others, may I just add. So, I had a night /early morning to mull over what other ideas I wanted to tackle with this character. The third sketch, below, was sketched out about an hour after the one above (Abbie STABBY had to get herself some lunch!). Someone actually pointed out to me that the below image had “Some sort of Walking Dead vibe…”, when I was near to finishing it, which isn’t too bad – I could always double it up as some form of fan-art! (fan-art / fanart / fan art?).

I like to use the hatching technique on any sketches that I do. Though it makes it look quite stylized, it gets the job done when trying to create a basic form of depth and shape on a face. I like how scribbled and quick the third sketch looked as I was making it. One thing I do not like however – which became much more apparent to me after being pointed out by my tutor, Dom – is the size of the characters head. As it turns out, if you look at it with logical proportions in mind, his head is far too small / flat. This is one thing (as well as jawlines and eye-distance) which I have to rectify in future designs. Shoulder joints also seem to be quite a problem for me, so I reckon I better start consulting some reference images so I get more of a feel for it.

I really enjoy drawing half-and-half drawings of my characters (either showing character comparisons or personality differences). I draw them whenever I get chance! I decided to draw our nameless zombie-fighting friend here joined together with one of his zombie foes. This could act as a possible front cover for a comic or simply as a promotional piece. Originally, this started out as just another plain drawing of his face, but a slip of the pen half-way through forced me to take some drastic creative license and magically shape it into something else. Again – not one to waste paper!

The heavily black scribbled areas are intended to be that way – they just did not look right left with minimum detail. I actually found this out as I was scribbling away. I wasn’t originally going to colour this concept piece, but being sat around in the Web Design suite with a few people who had a box of Crayola’s on the desk, I couldn’t resist adding a little more. Because there were no ready-made skin-tones in the box of colour pencils, I had to use my intuition and fashion a flesh tone out of an orange and yellow base, with a small amount of brown for the darker areas.

I went for standard zombie green for the zombie half of the image. I would’ve experimented with a grey / green tone, but the black in the pack of crayons did not mix well with the green at all (was not aesthetically pleasing by any means). I like how subtle the grey of the beard stubble looks (even though this scan is quite bad, you get the essential idea of how it looks). Let it be known – I am a massive advocate for beard on characters, and on men in general…you just can’t beat it!

I added a subtle shading of red beneath the eyes of the human side of the face, to give him that look of being sleep-deprived or beaten. There is also a very tiny area of it on the cheek, to make it look like there is an old, faded scar. This is a feature I use on quite a lot of my drawings anyway! It has become a small personal trademark it would seem! Yellow was added around the outline of the character to give a sense of background / lighting, and I was done!

SKETCH VER.

COLOUR VER.

Update: Pencil Frames

I’ve gotten well underway with my pencil test frames for “Black Dog Days”. Here are a few preview snaps of them so far. Spending a solid few afternoons work trying to put them together has really paid off, and I have almost nailed the opening sequence. Whilst several of the first attempts were utterly unsuccessful, the re-renders in which I have altered the composition turned out to be much better. Trial and error is the way forward!

Once I have edited them all together, I’ll upload them on here and then get a move on with developing the frames more aesthetically. I still want to try and make it a pen and ink animation, with a combination of ProMarker and cross-hatching overlay. This should be interesting to see when the time gets round to it!

WIDTH X HEIGHT FOR ANIMATION FRAMES
(REF. SHEET)
SEQUENCE #01
“EXPRESSIONIST  WINDOWS”
OPENING TITLE SCREEN
(DISCONTINUED)

SEQUENCE #02
BASE SKETCH

SEQUENCE #02
“SLEEPING CHARACTER”
(DISCONTINUED)

SEQUENCE #03
BASE SKETCH WITH NOTES

SEQUENCE #03
“ROOM OVERVIEW”

SEQUENCE #04
“CHARACTER SLEEPING / BREATHING”
(CLOSE-UP)

Hatching / Cross-Hatching

As part of a further choice for the aesthetic of my animation – having it look traditional / hand drawn – I have decided to look into “hatching” or “cross-hatching” as it is also known. The inspiration for this came to me yesterday, whilst drawing out the pencil tests for the opening sequence (which shall be uploaded here in due course). I still want to use ProMarkers (grey / neutral tones) for the base colour of the sequences, but adding cross-hatching to it will add a little bit more vibrancy and visual interest to the frames.

Hatching is a basic artistic technique favored in Medieval times and the Victorian era in particular. It is a very simplistic yet highly effective way of giving the impression of shade and depth in an illustration. The typical hatched drawings of the Victorian era used ink and dip pen as a means of application. It is a monochromatic effect which gives off the impression of grey tones, varying from light to dark, depending on proximity and frequency between the lines.

It is an especially important style in linear mediums such as drawing and many forms of print making: engraving, etching and woodcut.  It was first used in the western world during the middle ages, and originated as hatching – which only had lines going in a singular direction. Cross-hatching came into more common use towards the 15th century. Pioneers of the techniques in engraving were Master E. S. (1420 – 1468: an unidentified German engraver, goldsmith and print-maker of the late Gothic period) and Martin Schongauer.

MARTIN SCHNOGAUER

Erhard Reuwich, a Dutch artist active in the 1480’s, and Michael Wolgemut, a German painter and print-maker, were fantastic examples of artists who excelled in woodcut. Albrecht Durer – print-maker, painter, engraver, mathematician and theorist from Nuremberg, was an artist who had mastered both art-forms.

ALBRECHT DURER

There are of course modern practitioners of the technique which have flourished in the past twenty to thirty years. 21st century artist Larry D. Alexander has created and developed a pen and ink cross-hatch style entirely of his own since the 1990’s. Most notable is his use of colour as opposed to using a monochromatic scheme of just black and white.

LARRY D. ALEXANDER

Possible Soundtracks for “Black Dog Days”

I think one of the biggest concerns I have on this project is picking the right music to accompany the piece. No doubt I will be making the animation first and then tweaking it to fit any music – because at the moment, it is a toss up between several songs. What I intend to do – should I not choose a song by the time I get down to the nitty-gritty of the animating – I will have the finished animation, collect several appropriate tracks together, and do a test with each one to see which fits the best.

I know for a fact that the alarm clock radio in the opening sequence will be playing “Hellhound on my Trail” by Robert Johnson, as a subtle nod to the notions of black dogs being a bad omen and a harbinger of bad news. This is the song that in essence inspired me to do this project, so I thought it fitting to manage to include it in the piece in some way. I may even end up using it as the main track, due to the lyrical content and the association between the blues and feeling low.

So, this post is essentially my way of having all / most of the potential music as a reference point in one place, without having to scrawl through my music collection or Youtube. I’ve picked each of these tracks for different reasons, for the most part because of their melancholy / reminiscent / disheartening sounds. These are songs I have either found through this project, or that I have known of for a long time. Hopefully, I can get some feedback on this post as to which song will fit the most in your opinions? A lot of the songs in the list are a mix of “upbeat” and melancholic. Tell me which you think is better!

———————————————————————————————————————————————

“BLACK DOG DAYS” SOUNDTRACK

———————————————————————————————————————————————